Bryan Sturm
Team Projects
![Screenshot of Gambler's Paradise](home/team-gambler.jpg)
![Screenshot of Sling & Fling](home/team-slingfling.jpg)
![Diagrams for iconic House on Redwood Hill](home/team-iconic.jpg)
I have been the producer and programming lead in 12 student game projects and game jams. I work in diverse teams of 4-12 people through remote collaborations. My goals are to create a positive team experience, deliver code that effectively addresses requirements, and have fun!
Illustration
![Painting of a kirin.](home/illustration-blaze.jpg)
![Painting of a winged unicorn.](home/illustration-twi.jpg)
![Scenic environment of a swamp.](home/illustration-chrysalis.jpg)
I have been creating original illustrations on my own for 7 years. I study how to leverage principles of color and light to create immersive, realistic compositions. My focus is on applying physically accurate illumination and compositing large images from modular components!
Tech and 3D Art
![3D model of coffee mug.](home/tech-mug.jpg)
I leverage my knowledge of programming and art to control the render pipeline. I write C++ code that interfaces with raw C libraries and OpenGL to manually render elements. I work with Blender and Maya to create 3D models, custom materials, and 3D animation.