Projects
Game Development
I work in multidisciplinary teams of 4 to 12 students in game jams and 3 month projects. As a programmer, I design, build, and maintain core gameplay systems and tools. As a producer, I manage design and art scope, monitor the development pipeline, and faciliate a respectful and supportive team atmosphere. My contributions have enabled the past 8 projects to deliver on-time with a feature set that matches the team's vision.
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Gambler's Paradise
I served as the lead programmer, producer, and artist for this 72 hour Unity game. I collaborated with our writer and musician to build core gameplay systems, integrate assets, and deliver a functional prototype within the game jam timeframe. In addition, I created all art and animation assets used in the UI and cutscenes.
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Flora's Garden
I served as the lead programmer, producer, and designer for this 48 hour Unity game. I partnered with our 3D artists and musician to manage project scope, build core gameplay systems, and integrate sound and 3D art. My proactive communication and interface design enabled our artists and sound designer to guide system requirements and iterate effectively.
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Sling & Fling
I served as the lead producer of this 12 person team building a game in Unity over the course of 3 months. I specialized in faciliating communication, managing scope, and orchestrating the workflow pipeline. My contributions enabled designers, programmers, and artists to work on tasks in parallel and achieve successful integration across departmental boundaries. This enabled us to surpass our milestone expectations by a factor of 3 and deliver one of the most memorable games in the quarterly showcase.
Work Experience
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VGDC Officer
I taught workshops and lead committees for the Video Game Development Club at University of California, Irvine. I was in charge of providing the programming curriculum and lectures for the largest department within the organization, eventually helping over 50 beginning/intermediate student developers learn the Unity engine and engage in serious student game development projects.
For more information, visit VGDC's Webpage.