Projects

Game Development

I work in multidisciplinary teams of 4 to 12 students in game jams and 3 month projects. As a programmer, I design, build, and maintain core gameplay systems and tools. As a producer, I manage design and art scope, monitor the development pipeline, and faciliate a respectful and supportive team atmosphere. My contributions have enabled the past 8 projects to deliver on-time with a feature set that matches the team's vision.

Work Experience